[RESOURCE ADDITIONS TO CIVILIZATION IV by Robert Judge Woerheide (www.rjwoerheide.com) November 2005]
BUILD 1.0


These files will add the following resources to Civilization IV: COFFEE, SALT, and TOBACCO.

Civilopedia definitions for the resources are included.

In order to maintain the aesthetics of the program, native art files have been used as follows: Coffee uses Spice icon; Salt uses Stone icon; Tobacco uses Incense icon. Spice, Stone, and Incense remain intact and uneffected. As of this build, no miniature icons appear in the city detail screen to represent these three new resources, although the effects do appear via the usual "effect" icons (smiley for happy, red cross for health).


[EFFECTS]

<COFFEE>
     The tile receives: +1 gold. With plantation: +1 gold (in addition to existing +1); +2 hammer
     The empire receives: +1 happiness
<SALT>
     The tile receives: +1 food. With quarry: +1 food (in addition to existing +1); +2 gold
     The empire receives: +1 health
<TOBACCO>
     The tile receives: +2 commerce. With plantation: +3 commerce (in addition to existing +2)
     The empire receives: +1 happiness


[BUILDING INTERACTION]

<COFFEE>
     +1 happiness for cities with a GROCER
<SALT>
     +1 health for cities with a MARKET
     -1 health for cities with a SUPERMARKET
     (Why? Well, in the earlier stages of food production--a la, "Market"--food was preserved and bacteria kept at bay by salt. Later--a la, "Supermarket"--as is the case in today's world, salt tends to be overused, resulting in higher blood pressure which leads to numerous health problems such as chronic renal failure and heart disease. Keep in mind, the original +1 health bonus is retained, so salt still provides benefit to your empire . . . just not as much as in earlier times, as is the case historically.)
<TOBACCO>
     +1 happiness for cities with a GROCER
     -1 health for cities with a GROCER


[TECHNOLOGY AND/OR IMPROVEMENT REQS]

<COFFEE>
     Requires PLANTATION
<SALT>
     Revealed by MINING tech
     Requires QUARRY
     +1 food, +1 gold with CHEMISTRY tech (for city working the tile only)
<TOBACCO>
     Revealed by AGRICULTURE tech
     Requires PLANTATION


[INSTALL INSTRUCTIONS]

Place the following files in the ".../Sid Meier's Civilization 4/_CIV4CustomAssets/xml/text" directory:
1) CIV4GameText_Civilopedia_Bonuses.xml
2) CIV4GameTextInfos_Objects.xml

Place the following files in the ".../Sid Meier's Civilization 4/_CIV4CustomAssets/xml/terrain" directory:
1) CIV4BonusInfos.xml
2) CIV4ImprovementInfos.xml

Place the following files in the ".../Sid Meier's Civilization 4/_CIV4CustomAssets/xml/buildings" directory:
1) CIV4BuildingInfos.xml

Place the following files in the ".../Sid Meier's Civilization 4/_CIV4CustomAssets/xml/art" directory:
1) CIV4ArtDefines_Bonus.xml

The original CIV 4 files remain safely intact; to [UNINSTALL] simply delete the files from the aforementioned directories.


[EXCERPT FROM RJW's NOTE SUBMITTED TO FIRAXIS GAMES ON NOVEMBER 18, 2005]

I want to suggest the inclusion of COFFEE and SALT as resources in Civilization IV. Both are supremely important elements in the development of civilization.

SALT, of course, has been instrumental in the preservation of food and the delay of disease. It was a highly traded commodity, and still today performs important functions in the health of a society (compare those with Iodized salt to those without, for example). SALT is a substance so valuable it served as currency, influenced the establishment of trade routes and cities, provoked and financed wars, secured empires, and inspired revolutions.

COFFEE was instrumental in the industrial revolution, and today remains critical to worker productivity and even in the artistic communities (think "coffeehouse" for the beatnik poets, or folk music). In fact, more money changes hands for COFFEE today than any other single commodity--excepting oil. It has also been instrumental in warfare: the development of instant coffee, for example, was instigated by World War I and became more critical in World War II when it was distributed to soldiers to boost morale, alertness, and efficiency.